NIMU 'S CAR RACING GAME

import pygame import random # Initialize Pygame pygame.init() # Set display size width, height = 800, 600 win = pygame.display.set_mode((width, height)) pygame.display.set_caption("Car Racing Game") # Load car image car_img = pygame.image.load("car.png") # Replace with your own image if needed car_width = 50 car_height = 100 # Colors white = (255, 255, 255) black = (0, 0, 0) red = (200, 0, 0) # Clock clock = pygame.time.Clock() # Function to draw the player's car def draw_car(x, y): win.blit(pygame.transform.scale(car_img, (car_width, car_height)), (x, y)) # Function to draw obstacles def draw_obstacle(x, y, w, h, color): pygame.draw.rect(win, color, [x, y, w, h]) # Main game loop def game_loop(): x = (width * 0.45) y = (height * 0.8) x_change = 0 speed = 5 # Obstacle settings obs_width = 100 obs_height = 100 obs_x = random.randrange(0, width - obs_width) obs_y = -600 obs_speed = 7 crashed = False while not crashed: for event in pygame.event.get(): if event.type == pygame.QUIT: crashed = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -speed elif event.key == pygame.K_RIGHT: x_change = speed if event.type == pygame.KEYUP: if event.key in [pygame.K_LEFT, pygame.K_RIGHT]: x_change = 0 x += x_change win.fill(white) # Draw obstacle and car draw_obstacle(obs_x, obs_y, obs_width, obs_height, red) obs_y += obs_speed draw_car(x, y) # Collision detection if y < obs_y + obs_height: if (x > obs_x and x < obs_x + obs_width) or (x + car_width > obs_x and x + car_width < obs_x + obs_width): print("Crashed!") crashed = True # Respawn obstacle if obs_y > height: obs_y = 0 - obs_height obs_x = random.randrange(0, width - obs_width) # Boundaries if x < 0 or x > width - car_width: crashed = True pygame.display.update() clock.tick(60) pygame.quit() # Run the game game_loop()

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